Transcript
0:00 growth as the job is to connect users to the value of your product. Growth sometimes gets this reputation that it's just pure metrics hacking. You've worked at three of the most successful consumer subscription products in the world. What do you think is the biggest missing piece that people don't get about building a successful consumer subscription product? >> User retention is gold for consumer subscription companies. If you don't retain your users, then a lot of the onus is on getting them to pay on day one. Gnome Leavinski, he said that I need to ask you about the biggest monetization win that you found at Grammarly. The lived product experience for most of the free users was that Grammarly was just a product to fix your spelling and grammar because those were the free suggestions. What if we actually sampled a number of different paid suggestions and interspersed them to free users across their writing? All of a sudden, people were seeing Grammarly as a much more powerful tool than they were before. What's the most counterintuitive lesson you've learned about building teams? I saw some of the highest performers just being people that had very high agency, had that clock speed, had that energy, but they didn't necessarily need to have deep experience on that matter. Sometimes experience could be a crutch, especially in this world where the grounds are shifting so fast with AI. A lot of your learned habits actually need to be intentionally discarded.
1:13 Today, my guest is Albert Chen. Albert is known as one of the top consumer growth minds in the world. He led growth and monetization at three of the most successful and beloved consumer products in the world. Dualingo, Grammarly, and now chess.com. Earlier in his career at YouTube, he worked on streaming and gaming features used by over 20 million people. His unique approach to growth blends marketing, data, strategy, and product management. And in our conversation, we cover a lot of ground, including his explore and exploit framework to find growth opportunities, his biggest and most interesting growth wins at Dualingo Grammarly.com, how he uses AI to accelerate his growth work, what he's come to realize about the power of brand and community in your growth work, his top experimentation best practices, why his goal at every company is to run 1,000 experiments a year, and so much more. A huge thank you to Eric Alabest, Nom Leavinsky, and Jorge Mazal for suggesting topics for this conversation. If you enjoy this podcast, don't forget to subscribe and follow it in your favorite podcasting app or YouTube. It helps tremendously.
2:15 Also, if you become an annual subscriber of my newsletter, you get 15 incredible products for free for an entire year, including Lovable, Replet, Bolt, Nadan, Linear, Superhum, Dcript, Whisper Flow, Gamma, Perplexity, Warp, Granola, Magic Patterns, Raycast, JPRD, and Mobin. Head on over to lennisnewsletter.com and click product pass. With that, I bring you Albert Chain. My podcast guests and I love talking about craft and taste and agency and product market fit. You know what we don't love talking about? Sock 2. That's where Vanta comes in. Vanta helps companies of all sizes get compliant fast and stay that way with industryleading AI automation and continuous monitoring. Whether you're a startup tackling your first SOCK 2 or ISO 2701 or an enterprise managing vendor risk, Vanta's trust management platform makes it quicker, easier, and more scalable. Vanta also helps you complete security questionnaires up to five times faster so that you can win bigger deals sooner. The result, according to a recent IDC study, Vanta customers slashed over $500,000 a year and are three times more productive. Establishing trust isn't optional. Vanta makes it automatic. Get $1,000 off at vanta.com/lenny.
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4:22 That's atlassian.com/lenny. Albert, thank you so much for being here and welcome to the podcast. >> Thanks for having me, Lenny. Excited to be here. >> I'm even more excited to have you here. So, as I do for every podcast conversation, I reached out to a bunch of people that you've worked with that know you well to find out what to ask you about and what topics to spend time on. Jorge Mazal, who is famous in my world for writing what was for the longest time the most popular newsletter post on my newsletter. It's actually people have usurped it now, but it was like stuck there for a long time. So here here's what he wrote. It is a mystery to me how Albert is able to do what he does. I am actually eager to listen to this episode and learn from him.
5:10 >> That is super nice. Thank you, Jorge. I've learned so much from him. I'm the type of weird person that likes to wake up before their kids and like pull up a bunch of browser tabs and look at experiments. So it was perfect that Jorge brought me into the growth world at Dualingo. learned a ton of best practices and he's just a great guy. Thanks, Oy. >> We're already getting into these tactics. I love it. let me just give a little framing on what I want to do with this conversation. What I want to try to do is to help people learn tools and mental models for finding growth opportunities for their own products and essentially learn the growth mentality that you bring into the companies and products that you work on. What I want to start with is to give us a little insight into how you became what you became. There's an interesting pattern I found across a bunch of recent guests, which is many people were very good at piano when they were younger and were very serious piano players. For example, head of ChachiPT, Nick Turley was like almost going to become professional jazz pianist. You were very serious in as a piano player earlier in career. How did you go from pist to one of the top growth minds in the world? briefly.
6:18 >> Well, that's very flattering. but I appreciate it. Yeah, I I grew up playing a lot of piano. my parents were were immigrants from Taiwan and I was the oldest kid that they had. And so I definitely felt that strong encouragement, if you will, to learn a bunch of things, take them seriously, study hard, and so I did, right? And like my parents, even though they weren't musically proficient, they had a like deep love for classical music. So, I was the stereotypical like baby that would listen to Mozart, I guess, when I was sleeping type of thing. And I still vividly remember like we had this upright Yamaha piano and at the very top of the piano we had this countdown clock from 90 minutes literally every single day of my childhood. just practice really really consistently. At first, like I really was irritated by that thing, but as I grew older, I started to appreciate like music quite a bit more.
7:11 But anyway, like I think what really accelerated my my interest and abilities in piano was like I I feel like I hit the lottery. I had perfect pitch and so I was able to, you know, quickly understand whether I was like playing the right stuff or the wrong stuff and just pick up music pretty pretty rapidly. >> What does perfect pitch even mean? That does that mean you know which note is playing? Okay. >> Exactly. >> Wow. So I can listen to a song and then like just a very very clear understanding of which note I'm supposed to start with and if I'm playing something wrong. So it's it's it's very helpful. It's unfair. Definitely.
7:45 >> So anyway, yeah, I got I quite got quite good like as a teenager in high school and even considered like studying at a music conservatory. >> My intrinsic motivation for music wasn't necessarily as strong at that point and so I decided to go to engineering school instead, but that would have been an incredibly different career. And to your original point around the relationship between like music and growth, I didn't really reflect on this until recently. I have a four-year-old and I'm like starting to teach him how to bang on the keys a little bit. But a couple things stand out. I mean, one is that I think music and growth, they both rely on this just consistent repetition. Like you're constantly making mistakes. You have this super tight feedback loop. You have to get really resilient to just making mistakes all the time. and you know that the way of learning is through those mistakes, right? So that's kind of a thing that I learned very early. And the second thing that occurred to me is that they both have this like structural underpinning to them. With growth, you have a growth model. You have metrics, you have experiments, you have channels, things like that. But you also need on a day-to-day basis to have creativity. You got to come up with like interesting solutions and hypotheses to test. And the same is true on the music side, right? of music theory of scales and stuff, but to create beautiful music, you need that passion, that emotion, that flow. so I think that's the beautiful combination between the two.
9:09 Fun fact, my wife bought me piano/s singing lessons for Father's Day recently, and I've gotten really into this stuff. So, I'm learning how to play very basic piano now, and and learning to identify notes and hit notes with my voice. >> Nice. What a weird. >> Could be your next act. This could be I could go the reverse. I could become a professional piano player. Oh man. No. It's so fun. So hard though. I'm just like my fingers are like how do you how do you do four freaking keys at once?
9:36 Yeah. Just like what is going on here? Okay. So let's get let's get into the meat of it. I want to talk about growth. There's a very specific framework that as we were chatting that I think would be really helpful for people to hear and learn from you. You called it explore and exploit. I think there's a different bunch of different ways to think about this. Talk about this framework and how that informs the way you think about growth. Yeah, I initially came up or heard with heard about explore and exploit through my engineering partner at Grammarly Nurmal and I think he actually had taken some Reforge classes. So maybe the original inventor of it might be Brian Balffor who I know has been on your pod. but anyway, it's a great concept. The gist of it is that when you're in exploratory mode, think of it as like finding the right mountain to climb. And then when you're in exploitation mode, it's like focusing your resources on climbing that mountain effectively.
10:26 And certain companies, I think the the warning is to basically spend too much of your time on one end of the spectrum, right? If you do too much exploration, you can have your team feel a little bit too scattershot, just trying a 100 different random ideas. What's the through line? What's the strategy? How do you pattern match, you know, successes across them? And if you do too much in exploitation, which is often the MMO of growth teams, it can lead to this like saturation and stagnation where you're just locally maximizing a thing.
10:55 And even though this principle of explore and exploit like it's typically thought of as a as a macro thing, I like to work with my teams more on the the micro on the insight level. So I'll give you a concrete example. So I work at chess.com and one of our priorities is to encourage chess players to improve to learn and improve. So one of the PMs that we have Dylan he works on all the learning features. The most used learning feature in our product is called game review. So you play a game of chess after the game's over. We have this virtual coach that teaches you about your worst moves, best moves, etc.
11:30 And his job is to like improve user engagement and retention. And so he's in this exploratory phase trying to figure out like how do I drive more of that type of activity. And what he observes is that 80% of people that review their games actually do so after a win. And that's really counterintuitive to when we initially built the feature. We thought that people would want to use it after losses or to see their mistakes such they could like work on their mistakes. That turned out not to be the truth when it came to the human psychology and the actual data of it of it. And so we made some changes in the product experience. When you lose a game now as opposed to surfacing your blunders and your like horrible stuff that you did, we flip it on its head.
12:11 And so we show you your brilliant moves, your best moves. And we have coach say something encouraging. You know, losing just part of learning like keep it up, that type of thing. That change alone was pretty dramatic for us. It grew game reviews by 25%, subscriptions by 20%, user retention by a lot as well. so that was fantastic. But the point is that it doesn't just stop there, right? You have to take that insight, share it broadly across the company, right? Now adjacent product managers like the PM working on puzzles can now think about, okay, how do I audit these cold patterns in my product and think about making them more positive? Right? I can change the success rating. I could tweak some copy, change the color of some buttons.
12:52 And so you now can take this like experiment win and expand it out 10x across your organization. And that's the kind of exploitation phase of it. So when done right, right, you can oscillate between the two until you saturate out of exploitation mode. And then you encourage the teams to to brainstorm and get more creative again. Amazing. Okay. So there's a lot here to follow up on. One is is the core piece of advice. When you find something that works really well, find ways to build on that learning. One is here's an insight it can apply to other parts of the product. Hey teams here's something we learned unexpected maybe this can help you also just keep find more like run more experiments in the same zone I imagine as a part of that.
13:34 >> Yeah exactly right I mean in my experience the typical win rate and I hate to use that term for experiments is is often something like 30 to 50%. Like usually you're not actually get like you're trying a bunch of things a lot of hypotheses turn out not to be true. you know, consumer products are very unpredictable like that. But when you do find a thing that breaks through the noise, and it could actually be a hugely losing experiment, too. Those are also super valuable, right? surfacing those across the company like the original PM running that experiment doesn't necessarily need to be the person that figures out what you should do for all the other parts of your product experience but the onus is on them to clearly articulate what their hypothesis is what they found such that then as like a growth leader I can encourage people to kind of swarm around that and try a bunch of different ideas such that the success rate is up and the impact is up so it's just kind of oscillating back and forth between the two that is the magic bullet.
14:30 >> I think another takeaway here slash something that I think about when I hear what you're saying is there's often a lot more wins in an area than people expect that you can continue to find wins and growth in something for a long time. >> Exactly right. Yes. at the end of the day, like users, I think within a company sometimes you can have this siloed approach where you break apart the product experience in, you know, 50 different ways and distribute them across different teams and you assume that users interact with each of the different features with a different mentality, but often times that's actually not necessarily the case. And so sometimes you can surface an insight that's more, you know, human psychology based that can resonate across the entire product experience.
15:15 And so I think when you can find that you can double down. >> People hearing this might feel like okay yes find big wins and then find more. Is there something you find that helps you figure out when to explore versus when to exploit when you've exploited too far just like any heristics or I don't know ways of helping people guide them along this process of exploring and exploiting. One one thing that I I try to focus on at a company of our scale of like a chess.com, right? We're running roughly 250 experiments a year. So, we're not like the highest in the industry, but we run a we run a decent volume, right? And so, when that happens, I invest in these like experiment explorer tools. And we could talk about AI as well as another way to kind of uncover and pick out these nuggets of wisdom. But basically, these explorer tools can allow me to look across the spectrum of experiments that are going on, try to figure out if there are patterns between the the hypotheses and the learnings that are happening.
16:13 And if I'm starting to see like more and more experiments that are not statistically significant, that may be a signal to me to say, okay, we might have kind of tried to exploit a little bit too far. Like there might not be as much juice to squeeze. Hey guys, let's like, you know, get back to the table and brainstorm and be a little bit more divergent with our thinking. >> Well, let me follow this thread on AI and how you you're using AI to help you figure this out. That is very cool. Talk about that.
16:40 >> I think one of the the latest things that we've been tinkering around with is this text to SQL capability. It's actually pretty powerful. we have this data request Slack channel where for the longest time, and this is still true today, like people will toss in all sorts of just one-off questions, you know, how many subscribers do we have in South Africa or like, you know, how long did somebody play puzzles like last last month or something? And these ad hoc questions, they often take a lot of like human time to just go in and, you know, a data analyst needs to prioritize it and find time to go run the query. And yes, you can invest in self-s served tooling to improve at this, but also I found that AI is quite good at doing that first pass answer as well. and so we're working on like kind of training some of these Slack bots to essentially be the the first party provider of a lot of these answers which makes the company as a whole a lot more data informed, I guess. And I think what's also kind of interesting is that just human nature is that if you have a question that you feel like, you know, you might be a bit embarrassed to ask or you don't want to bother someone, you just don't ask the question, right? And so by the nature of having these tools, you get actually a pretty large explosion of questions being asked. And I think you see this in chat GBT too, right? It's like just having a thing, right, that you can converse with that you feel comfortable in makes a huge difference.
18:03 >> Okay, this is extremely cool. So is this something you build? Basically, it's a Slack bot that gives you the SQL query or does it actually do the analysis? >> No, it does analysis. Yeah. >> Whoa. So cool. Okay. Is this something you guys are going to release or is this just like somebody you guys should just build this at every company? >> We should. It's a good idea. >> Okay. Okay. Well, there's an episode where everyone in the comments is like open source this. So, we'll see if that happens again. that is very cool.
18:28 Are there other examples of that kind of stuff that you've done or seen? I mean an adjacent example is a lot of the product managers like we're are tinkering around with all sorts of different prototyping tools right now right it's just like go from an idea to a representative solution today right there's a lot of humans involved in taking an idea writing up a spec doing a review doing design etc u I'm sure you've interviewed plenty of people that have talked about this specific problem right and so for us like we've invested a bit in at least carving out the main screens of our product experience things like our onboarding flow our home screen, our chessboard as an example, and building like essentially AI prototypes of those using tools like a vzero or like a lovable, right? And when you have those foundational pieces, you can then share them with the rest of the company and they can use that as a starting point and then they can try to, you know, put their ideas on top of that and then they become a lot more discussable and hopefully testable relatively soon.
19:25 >> What's in your AI stack along those lines? >> The PMs are mostly using Vzero. The designers love Figma, so they're using Figma make. the engineers are using a a combination of tools right now. so cursor, cloud code, GitHub, copilot. >> Marketing teams use all sorts of tools for translation, subtitles, you know, content adaptations, etc. Customer support uses intercom fin. So there's quite a lot of tools that are kind of used across the company. I would say though that something that is kind of annoying to me is that we haven't yet figured out the bridging from the tinkering to the workflow quite as seamlessly as I would like. Right? And so each subfunction even though the common I guess wisdom now is that AI is going to strip away this these like functional titles. It is kind of true that based on your experience like you may gravitate to using a type of tool more and if that tool isn't as interoperable with some of the other tools that you need to pass down the chain to actually ship it into production at least at our scale right I think for smaller startups sure PM should just go ship it but for us like we are still doing some handoffs between functions I expect that to change over time and we are investing in some of like you know design system components and MCPS and stuff to make it a little bit easier but yeah it's a it's It's an investment and it takes time to to smooth things out.
20:42 >> I want to come back to this topic of how things have changed and how you work as a product person, as a growth person across the companies you've been at. But first of all, I want to I want to talk about another example of finding growth wins and monetization wins. Nome Leavinski who is chief product officer at Grammarly, you worked with him for a while while you were at Grammarly. He said that I need to ask you about the biggest monetization win that you found at Grammarly and how you discovered the opportunity.
21:10 >> I had the pleasure of working with Gnome and his product team at at Grammarly. some context first for those that don't use Grammarly. So, Grammarly is an AI powered writing assistant. And so, typically people will use it as a Chrome extension or a downloadable desktop client. And basically what it does is it overlays your writing with a bunch of different >> I use it. I'm a big fan. So, you're a big fan and it saves my life. Fantastic.
21:33 Glad to hear that the Grammarly is a premium business model which means that over 90% of our users are on the free service and the rest of it pay for subscriptions essentially, right? And so one of the teams they work on subscriber conversion PM there is Kyla. that team's great and their job is to figure out the free to paid subscription path, right? And so one of the realizations one is that we weren't actually tracking the events that well for the types of essentially suggestions that people were getting and how often were users seeing pay walls and stuff like that. That's kind of step number one. We had to put that instrumentation in. Step number two is that hey we noticed actually first let me explain some of the logic. So, as a free user, you basically get these underlines across your writing. And if you accept all of them, then you see the pay wall and that encourages you to like subscribe for more nuanced features. As a free user, the main things you get are spelling, grammar, they're basically correctness things.
22:33 And as a paid user, you get the like how do you improve your tone to be more empathetic? How do you improve your writing to be more clear? How can you rewrite entire sentences? That type of thing. And so the observed behavior from all that tracking and and data was that actually a very small percentage of our free users was deciding to accept all of their suggestions. They were more kind of picking and choosing as they go. And I wonder if your experience is kind of similar too.
22:59 >> Definitely because yeah I'm always like wait stop rewriting everything just like this part is wrong. I will fix. Yeah I'm very much a pick and choose direction person. And then the second thing which is I think equally if not more interesting is that you know I was at this company during this generative AI transformation which is obviously still going on right and quite frankly both the company brand as well as the like lived product experience for most of the free users was that Grammarly was just a product to fix your spelling and grammar because those were the free suggestions we were showing people right and so we decided to flip that on its head entirely and we said okay what if we actually sampled a number of different paid suggestions and interspersed them to free users right across their writing such that they were intermingled and we would provide a limited taste of what the paid offering had to provide. And on the surface like even though it's rational the the the concern is that if we give too much of this away then will people want to subscribe and we found completely like that was not the case right all of a sudden people were seeing Gramly as a much more powerful tool than they were before and our upgrade rates like nearly doubled just through this change and so I think this is interesting just modernization learning that especially if you work on a premium product try to have your free product be a reflection of like everything that your product can offer you. Obviously, to an extent, there's some costs involved with some of the paid features and things like that, but it generally will pay it for itself if you're able to put your best foot forward and go do that. So, that really worked well for us there.
24:36 >> I think this is what converted me to being a paid Grammarly subscriber. Wow, what a what a a genius move. So essentially it's here's here's a bunch of improvements but you you get like three I think max and then it's like okay now you get to upgrade. >> It's basically like a reverse free trial but in real time like while you're writing as opposed to a time based one. So we kind of adopted some you know patterns that are in the industry but molded it to Gramly's specific use case.
25:04 >> Right. I was going to ask so it's not like a full trial. like a capped trial where you get a certain number of things and then you run out and then you they get refreshed I think once a day or something like that is what I found. >> Yeah, you got it. >> Yeah, Grammarly is the best slashmost devious at their upsells. I was I'm always just like god damn it. You're about you I'm so close to seeing an improvement. I just could I just have to upgrade and just like right there. It's right there where my mouse is.
25:31 >> Yeah. Yeah. Well, I'm not proud of being devious, but >> devious in really getting me to buy the thing. >> Good job. What was it, Kyla? Okay, nice job, Kyla. It's It's very effective. I love that. And so, okay. So, in terms of the free trial, I don't know. Is there anything there of just there's always this question of premium, give things away, and then there's pro account. You get it. There's like trial versus time.
25:56 Some features are limit. I don't know. Do you have like a for consumer subscription products like here's the way to go? Yeah, I think first of all, why do premium subscription in the first place is a common question that you know like I've joined all these companies that are premium subscription like what do I like about it? I guess well one I think it ties really nicely to like mission orientation of a lot of these companies. It's often like you want to spread the product as wide as possible because that's why the founders built the thing, right? You're you're trying to like improve education with like Dualingo or you know Grammarly or chess.com. These are meant to be widespread products with a really wide value proposition that fits globally, right? And so obviously the lowest friction to that is going to be a free product. So that alone is part of it.
26:39 Another part of it is that a lot of these products primarily grow through word of mouth and especially if you can build you know network effects in the product like Dualingo has a bunch of social features or with Grammarly like they have a bit of a B to C to B play as well. So you see Grammly being used by teams and by companies and whatnot, right? And even if users are on the free plan, they still provide quite a lot of value in making sure that Gramly can be purchased by a co-orker or by a team member or whatever, right? So, I think these things are are usually why I lean toward make sure that the core value proposition that you're providing users is free and is sort of permanently free and then you layer on kind of a sampling or a taste of some of the premium features that are on top of it. That's usually the sweet spot that I've seen.
27:26 As to the trials, reverse trials type of thing, I think it largely depends. I think if you have especially a B2B feature where you may have some lock in reverse trials can be super powerful. You just want to get people in there. You don't need to ask for their credit card because they're using your CRM or they're investing quite a lot of time in like building out, you know, material and content. And so by the time that window drops, you actually like feel, oh man, I probably should keep this and and start paying. I think for a lot of consumer products, it's a little bit harder for that to work. And so I've typically seen more just normal free trials be be the norm.
28:03 >> Let me follow this thread of just consumer subscription products. I feel like this is the category that every indie developer dreams of building a product in because it's easy to build. Cool. I'll build an app. I'll add a payw wall. And then they realize this is a lot harder than I thought from a perspective of distribution and cs and growth like that. Like is that the biggest missing piece that people don't get about building a successful consumer subscription product? Yeah, I mean user retention is gold for consumer subscription companies. If you don't retain your users, then a lot of the onus is on getting them to pay on like day one. That's super hard, right? Then you're dealing with totally different business models where you're paying for users. You're trying to like aggressively upsell them before they, you know, hit any sort of habitual usage patterns with your product. A lot of apps naturally do that because that's how they break the mold and get their first, you know, users to to do it. But I don't know, I've been fortunate to join companies sort of after that initial phase. But especially like take dualingo and chess.com these are organic word of mouth kind of driven businesses and in in kind of both ways like they grew the market right from a much smaller market and as opposed to it being a a very competitive space where you're kind of competing and taking market share from others and bidding for higher terms and stuff like that. So I don't know that there's something to that. So what I'm hearing here is you need to find a way to grow through word of mouth for this to have any chance of success and also retention needs to be very high. Do you have a heristic of what retention needs to be for you to have a chance building a successful consumer subscription business?
29:42 >> I think consumer companies tend to track like essentially two main types of like user retention. There's more of like the new user one kind of D1, D7, etc. I think when you have your D1 retention somewhere around like the 30 or 40% mark, like that's quite solid, I think, for for a consumer app. If it's much lower than that, then sometimes I might question like the intent of the user or this the ability for that you to I guess acquire just mathematically acquire enough users such that you can grow a a big enough daily active user base.
30:14 >> That's surprisingly low. >> Yeah. >> So, it feels achievable. >> It's achievable. It's achievable in theory, but there are so many options out there in the market and people are feeling a lot of like app and product bloat. >> And so just to be clear, you're saying 20 to 30% of people come back the next day. You're >> 30 to 40 30 to 40 to 40% I think you're in an okay place. >> I think even more importantly, and you know, you mentioned Jorge to kick this off, but like >> you know, he wrote that very very popular article about the growth model, right? And how like current user retention rate was the biggest thing for them. I think especially if you have a product that has daily frequency like that's actually the retention that matters the most is that like of your existing user base that has developed a habitual pattern how sticky is your product and it's that retention rate that really compounds and build that builds that daily habit. So over time especially when companies mature a little bit you actually focus most of your energy on the existing user retention mechanics you find that that's a much much bigger lever. One exception is that Grammarly was a different type of product in that you install it and you don't proactively open it every day. So that was kind of interesting to me because I assume that you should always just focus on existing user retention. But for a product like Grammarly, it's actually the activation, installation, aha moment that's really really critical and will carry the user for a very very long time.
31:36 >> That makes sense. Like yeah, the stats would show someone's a daily active user because they're typing things and that's not an accurate stat for Grammarly. The other interesting trend I've noticed across successful consumer subscription products is they always start very scrappy and very costefficient and spend efficient because I think it's because it takes them a long time to find something that's working and they're surviving on that margin of retention to growth cost essentially. >> Yeah, that's right.
32:06 >> Yeah, the and the retention piece that's such a good point. It's like my newsletter is very much along these lines. It's just like how many people are joining every day, how many people are leaving and it's it's a difficult treadmill to be on because people, you know, they want to save money, they want to spend on Netflix and things like that. So, as amazing as you are, people are always going to leave. So, the trick is how do you find more people coming than going? Yeah. And I think just to take chess.com an example, like I think probably 80ish% of our daily or weekly active users, I mean, I'll check the numbers, but something like that would be like a current a current user or an existing user. and then a new and a like reactivated or resurrected user. Those are actually about similar size for a company of our our scale. So even though there's a lot of attention on that new user experience, it's actually like pretty interesting that the components of your active user base are actually not heavily weighed in the new user set after you mature to a certain degree.
33:00 >> Can you explain that a little bit more? >> Yes. So after some period of time, you kind of stack up a lot of inactive users in your product, right? And you also stack up sporadic users, right? People that may not have a daily habit, but they will use it, you know, once or twice a week or once or twice a month type of thing. And so eventually that math sort of adds up where you have, let's say, hundreds of millions of kind of dormant users that are coming back.
33:27 And it's actually worth spending some time making sure that that kind of resurrected, for lack of a better word, experience inside the product is really excellent and that you find novel ways to try to bring them back. Dualingo as an example, they did a good job of using social notifications. And so if people would use like contact sync or something, you might get a push notification that one of your like best friends just started using Dualingo. And that might encourage you to come back and resurrect into the product. And when you resurrected in the product, it might be the case that your proficiency of the language you were learning, like you were learning French three years ago, but now you like forgot most of it, right? And so when you open the app again, it encourages you to essentially replace yourself, like do another placement test and put you in the right spot. And so some of these types of mechanics for a more more mature company can lead to pretty good ROI, I guess, is what I'm trying to say.
34:19 >> Got it. Like essentially so many of your so many people have already tried in the past that to grow you need to resurrect people that have been there and so thinking through it's almost like a user experience for resurrected users. >> Exactly. >> Okay. Let's zoom out a little bit. You've worked at three of the most successful consumer subscription products in the world. What is what is the difference between how these three operate? I think there's many ways to be successful. It feels like these companies are very different. What's kind of the gist of what each of these how they operate?
34:53 >> Well, first of all, like there's obviously a lot of similarities, but I'll just focus my answer on the the differences. So, I think Dualingo, what struck me most working there is they're very particular. They have a pro an approach of product development that is infused across like everyone in the company. And they tend to they actually wrote a playbook about this. It's called the green machine. You look it up. That was one of my most successful tweets ever. I just tweeted something about Dualingo just released their playbook and I screenshotted like the the owl's butt and screen like page and it was like 5,000 likes.
35:26 >> That's hilarious. >> Yeah. So yeah, keep going. >> But yeah, I mean the ethos of the company I mean they they hire a lot of intelligent, energetic people out of college basically and they give them a lot of amazing experimentation tooling and they care a lot about like the clock speed of the company, right? So it's a lot of creativity, a lot of ideiation. The product experience of Dualingo actually like changes multiple times per day for each user which is pretty shocking. And so I had never worked in a place like that before. but it's really struck me about how consistently the company operated and they had specs and processes for doing like each of those steps in their product development cycle and they were really really tight about it.
36:08 >> Okay. So that's Dualingo. >> Yeah, that's Duolingo. Grammarly, you know, this is an interesting company because they started as a paid product oriented at students. Then they expanded into more of a premium model tailored to everyone gradually focusing more on the professional base. And then as they accumulate a lot more professionals, they realize, hey, there's patterns, right? We're seeing that a bunch of marketing teams or a bunch of sales teams or a bunch of customer support teams or whatever, right? particular functions within particular companies were really adopting Grammarly at scale and so they were able to then layer on much more of a managed kind of enterprisey motion and while I was there I was focused on the consumer self-s served motion but they weren't siloed right they were they were intermixed with each other and so a big part of my job was not just to grow like the self-s served revenue and self-s serve active users but it was also how do you uncover kind of the right teams, the right functions, the right companies for like demand genen and sales to go reach out to. so that was a very interesting it's kind of productled sales work, right? And it's really fascinating thing for me to learn. And then on top of that with all the transformation going on with generative AI and even recently with them acquiring KOD and superhuman and becoming more of a productivity suite like the company is just evolving pretty rapidly. It's a really exciting thing for me to be a part of and to see from the sidelines, but that just made it at its core kind of a different growth job than than Dualingo for sure.
37:40 >> Essentially a B2B business versus a very consumer business. >> Yeah. And a lot more meaningful strategic decisions as well. >> And then the core product team also, you know, I'm used to in growth like laying out the entire user journey that a user go through, you know, acquisition, activation, engagement, so on and so forth, right? And typically growth teams, if they're well resourced, they can do enough to move each one of these various levers, right? And it's just a matter of like the sequencing of them and what you want to prioritize first. But Grammarly was kind of unique in that the core product experience itself was what drove repeated activity, right? It's that I I previously mentioned that current user retention thing. What most drives that is the frequency and the quality of the suggestions that you get every day, right? And so it was an interesting learning in that I staffed up a growth team, tried to work on this metric, and then I realized actually like I'm kind of just getting in the way. Like this is really a thing that the core product team most influences. Let me have a conversation with the core product leader and then shift that over to them.
38:42 so yeah, just a super interesting experience. >> And then chess.com, >> the thing that's most unique about chess.com is that they are super fanatical like about chess. >> makes sense. >> Crazy. I mean, you shouldn't be surprised. Obviously, the name of the company is like this. but they've always hired people from around the world. The company's always been globally remote. They just hire people that love chess. They play all day. They watch the streams. Our Slack is always blowing up of people's chess moves and games and whatnot. You know, I think I want to say this a little bit delicately, but like Dual Lingo, even though the product they're providing is around language learning, I think the original ethos of how to start the company was really around motivation, right? The hardest thing to it's habits, right? It's how do you build that daily habit? And I actually in many ways see language learning as like their first vehicle. And what they have a superpower in is that again, the motivation, the habits, etc. So that's kind of Dualingo and Grammarly actually kind of similarly, right? Like people know them for the spelling and grammar corrections, but what's really unique about them is they they're integrated across tons and tons and tons of applications. There's not many many products that work like that. That's really unique. And so now if you hear like Shashir, their new CEO talk about like the AI superighway and all that type of stuff, right? They can now use that technology to provide a lot more than just grammar writing. And so my point is just that like chess is about chess 100%. It's in the ethos. People are crazy passionate. That just means we're always dog fooding the product.
40:19 There's an just an amazing energy in the company to just use the product all the time, come up with ideas, and I love that environment. I think that's fun for me. >> That is so cool. And what I love about what you're saying is there's no right or wrong answer. All of these companies are killing it. I think Dualingo is worth like 10 billion dollars, something like that, and keeps growing. like I'll look it up in a second. and Grammarly is worth a ton and then chess.com is doing super well. So, I think that's a really interesting takeaway here is is you can succeed in a lot of different ways.
40:51 >> Yeah. What's really cool about Duelinga, I was just thinking as you were talking is yeah, it's just interesting that this very structured, methodical way of building is working so well because you could listen to that and be like, that's I don't want to work like this rigid way. But the fact that it is killing it tells us this actually works really well. If you find something that works, lead into it. >> That's right. Yeah. The structure is rigid, but the ideas are the farthest away from rigid as possible, right? Like you have seen their I don't know, Super Bowl commercials, their memes, their gamification tactics. Like it's a super fun creative environment. So like Rigid is the farthest possible word to use.
41:30 But what I just mean is they're they're consistent. They have templates for everything and like their product reviews are like 10 or 15 minutes. It's just people go in and out. So, it's just it's kind of a surreal environment about how rapidly and consistently they work. >> Awesome. They're worth 12 billion and they were much higher actually not too long ago. They're coming down a little bit. so, speaking of Dolingo, when people think Dolingo, they think of the brand and the owl and the success they had on TikTok and things like that. I'm curious to get your take on as a very growthoriented person watching that work and your take on growth experimentation data versus marketing viral Tik Tok videos, mascots, things like that.
42:09 >> Yeah, I mean I used to think it was versus, but now I realize that they combine really well. It could be rocket fuel for for your growth. Yeah, being a product person, you know, I joined a lot of these companies because they're literally on the home screen on my phone and I like I like using them and I consider myself someone that's not easily swayed by, you know, ads or TV commercials telling me what to buy. So, I always like had an element of skepticism on the marketing side for much of my career. But then yeah, you you join a place like like Dolingo and you see how do Duo the Owl has developed a personality through the push notifications and the product experience and then seeing the marketing team leverage that personality in their Tik Tok and in their YouTube and all throughout social media and just feed into those like memes and then we would track back in the product experience like how did you hear about us and put all those channels in there and some days it would be like holy like it's bringing in 20 30% % of like our new users in any given day. so those two things really go hand in hand. And that feeling has only been reinforced by chess.com. You know, over the last 5 years, like the first 15-ish years of this company was really under the radar.
43:20 Like 800 million people play chess around the world, but most of that is over the board. Until recently, there wasn't actually that much online. But five years ago, everything changed. You had the pandemic, you had Queen's Gambit, you had a lot of like YouTube and Twitch streamers, you had a bunch of kids playing it in school, etc. And so it's really the combination of those two things that that make it take off. And it's like the growth experimentation is more the the the slow and steady or fast and steady, I should say, approach where you're just continually iterating.
43:52 You're making the product experience better, but then every so often, right, there's a big wave that comes in. you can quadruple your, you know, registrations overnights and yeah, you'd be a fool not to take advantage of that. >> I was actually speaking at chess.com and playing chess. I was at a coffee shop this weekend. There's a like a family, a dad and mom and a daughter ordering and the dad's sitting at the table and he's just like on his phone just like opened up chess.com secretly and just playing while he's waiting. Oh man.
44:18 >> I will not admit or deny that I've done that before. But it's, you know, it's like that is if I could think of anything more wholesome, I I can't like that's an amazing thing to be doing while you're just, >> you know, my four-year-old can actually set up the pieces, which is pretty great. So, he he enjoys the game quite a bit. >> Oh, man. This four-year-old already a pianist playing chess. >> That's right. >> What a stud.
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45:44 Help your teams get great work done with Miro. Check it out at miro.com/lenny. That's mirro.com/lenny. Okay. You talked about AI a little bit here and there. I want to follow that thread. As a growth person, I imagine AI informs chess.com in a lot of ways. So, there's kind of like two buckets here. >> How is AI changing the product, say chess and other places you worked? And then how's AI impacting your work as a growth person? So pick one or both buckets. And >> yeah, I'll tackle them in sequence. I'll start with the the chess one. just because I have maybe a slightly unique take on that one. So chess and AI, they've been intertwined for almost a century. Like some of the early computing pioneers, like they just figured, yeah, chess is an interesting game. We can test machine intelligence and write some algorithms. We're not.
46:31 And then fast forward to like 1997 and you had IBM, they had their deep blue application who actually beat the the world champion back then which was Gary Kasparov. That was like a huge moment of like of shock and reckoning of like, oh man, is AI going to take over humans? Are we going to have jobs and like all this stuff? And this is, you know, 30 years ago. And thankfully, we're all still here and more people are playing chess than ever, right? And so the game of chess and chess.com specifically have learned how to augment I guess the human playing experience with the power of chess engines which you know are definitely a powerful form of AI. It's not LMS to be clear but there's engines like Stockfish these days that are just dramatically better than the top grand masters in the world.
47:22 >> is that where we're at? Is just like I remember when it beat humans and now it's just dramatically better. >> It's dramatically better. Wow. Yeah. I think there's a rating system that compares like relative skill level and an average chess player somewhere like a,000 maybe a 1500 on the high end. A top grandmaster like Magnus Carlson is like a 2,800 and then Stockfish and similar engines are like 3600. >> Wow. >> And so to put that in comparison Yeah.
47:47 >> like at least it's not 10,000 or million. I don't even know if that's possible. >> No, it's it's not 10,000 but it's similar to like if the chess engine was playing without a major piece like a rook or something. they would still be competitive against the best players. So, >> and this is the ELO score. >> Yeah, the ELO score. Elo rating. >> Magnus is is what you said about 2,800. >> Yeah. >> And then the stockfish is would you say 3600 38?
48:08 >> Yeah. And and really it's like it's because computing power is so amazing and there's so many techniques for how to do like deep evaluation on specific chess lines. They can calculate tens of millions per second. So, it's not realistic for for a human to compete against that. But yet like watching some of these chess engines played has opened up a lot of creativity, new strategies, new lines, new appreciation for the game. And our chess.com approach is that we can bring this technology for every user, even people that have never moved a piece before. I talked earlier about that game review product. That's exactly what this does. So behind the scenes, we're running chess engines to to basically spit out evaluations for every move that you make. And then we translate that and make that approachable to the user using you know their native language in plain approachable style right and even with audio and things like that as well and that part of it like the personality the speech back to the user that part is LLM and so I guess my point is that again chess and AI have been intertwined forever but for us what's most important is that we keep the customer at the north star of it. We're not just applying LLMs just because it's the new hot thing. You've got to apply the right technology for the right, you know, feature to provide value to the user.
49:25 And so we never we try not to ever lose sight of that and get let let hype get us too carried away. >> It's just really surprising. I think people would not have expected. AI can outbeat every human alive ever. And we and chess is at an all-time high. People want to keep playing and are playing more and more than ever played. >> Yeah. >> Not unexpected. You know, interestingly, LM themselves are quite bad at playing chess. Like, they hallucinate moves.
49:51 They look at patterns, right? They're they're very good at pattern recognition, but not so good at going super super super deep on a specific chess thing. And if you've even tried to like create or look at chessboard images on chatbt, a lot of them have the wrong number of squares. They're not set up properly. And so, you know, I don't want to be too dismissive. I'm sure it's going to get much stronger at at reasoning. And actually Google recently sponsored a tournament where all the top LLMs played a tournament against each other. so that was pretty fun to watch. They're improving but you know this chess is specifically a game that having a a trained you know deep deep computing engine is just going to be much much much more powerful than LLMs.
50:30 >> And not to go down this track too far but Alpha Zero famous for beating the top Go player. I imagine that all is that was that trained specifically for Go? Obviously not an MLM, but that was a Go specific model. >> Yeah. My understanding is that the one that the documentary is incredible. By the way, I don't know if you've watched Alpha Go. It's it's it's it's amazing how they took something so technically deep and made it like, >> you know, so so emotional and human. But I think that's the that's the crux of how we feel, I guess, about about AIS and the products that we build actually.
51:00 but to your point, I my understanding is that the way Alpha Zero is primarily trained is that it just plays a bunch of games against itself, >> right? And so through the neural network, it just gets smarter every time. And because it can, you know, have that repetition times, you know, a billion or a trillion, I don't know exactly what number, but it's going to get pretty damn good. >> Okay, let's go back back on track to where we were going. So this was how AI is impacting chess.com. How is AI changing the just the work of a growth person?
51:30 >> I like to describe growth as the the job is to connect users to the value of your product. And in order to do that, what I like to do is think about that user journey again and essentially staff teams that are oriented around each element of that user journey. And those teams have specific metric goals, they have road maps, etc., and then they go run against them. So that's like how it's structured. AI, I think, can be applied to speed up some elements of that essentially experiment cycle that you get through. So one example is in product discovery as opposed to core product which tends to have longer time frames and you might do like you know thorough user research or market research you know it's more it's more foundational more for first principles etc. growth is a little bit less like that. It's like you're running a lot of experiments and you're the output of any given experiment is the input like to your next idea, right?
52:26 >> And so historically, I don't even I don't mean historically, but just a few months ago, right? Like we were operating in a it's got kind of history I I suppose. >> Yeah. >> but you know, there would be a lot of manual writing of these like analyses docs. You'd have to read them. you'd have to understand what insight you want to kind of grab from them and then write another spec to to translate that idea.
52:49 That's still happening to some degree. But I think that's a spot where even tools like chatbt are super helpful, right? You can just plug in like a an analysis that another person wrote and just have it summarized for you and give you advice on, you know, ideas to go try. And so that ideation, that research cycle was much much faster. I talked a little bit about prototyping also just becoming much much faster than before. We have not yet gotten to the point where like product managers themselves are actually shipping the code into production, but it's dramatically shortened the amount of time it takes to conceive of especially like a bolder idea that you might have. And so when I talked earlier about explore and exploit, right, a lot of the explore was harder to do, but now it's a little bit easier to do. you can take a a broader concept and visualize it. And when you can visualize it, center it around the team, get people to click around it, that makes a world of difference. so those are just a couple examples that come to mind.
53:47 >> Awesome. I want to go back to this phrase right at the beginning of this answer that you shared that I think is really helpful that you see growth as simply your job is to connect users to the value of your product. >> Yeah. Can you speak more to that because I think that's such a nice way of clarifying what is growth's role. Yeah, I it's resonates deeply with me because I I feel like growth sometimes gets this reputation I guess that it's just pure like metrics hacking like we're cold cold people that just are trying to move a particular metric up and we're going to do whatever it can to like you know throw walls and pay walls and add friction in all all these spots. and even though that could theoretically work in at like a micro level on a specific feature or a specific metric, I think what's most healthy for a company and you know I want to work at durable companies, right? Is to think about the user holistically, right? And when you take that framing of connecting users to the value of your product, that value can change for a user over time. And that also lines up really nicely to the journey, right? like what a someone that's not even a user yet needs to understand about the value proposition is super different than what a habitual user of three plus years might need, right? And so the teams working on them should think from that perspective and then from there right they ladder into like specific problems to solve hypotheses etc. Following the thread a little bit more people listening to this are imagining how do I get better at experimentation? How do I run more experiments? How do we do this better?
55:25 What are two or three tips and best practices that you think people need to hear or maybe are not totally aware of when they think about getting better at experimentation on their teams? I think the first thing is just start somewhere. You know, I I just read this Alassian state of product report and it was like 40% of product teams like basically don't run experimentation at all. And there may be some good reasons for it. I mean it could be philosophical or maybe you're more you know B2B oriented or whatever. So I I get it but I think for a lot of especially if you work on a consumer product that has some degree of scale some degree of frequency with your product you can collect enough data and also I have found you know I can pattern match all day long. I've worked a lot of companies right but I'm wrong all the time and I think consumer behavior can be very fickle and especially when you work at a company you become a power user naturally. So sometimes you you may forget like what the actual user experience is for a brand new user. And so you leave a lot of opportunities on the table if you don't even try to experiment. So I just encourage taking that first step. Just run an AB test, find a third party tool or something that you can integrate quickly and or or even just work with your engineers to spin something up. Just get in the practice of, you know, crawled and walked and run type of thing.
56:40 >> Do you have a favorite tool by the way just to throw out? Is there like a go-to tool for you? We used Stat Sig at Grammarly and I saw that they recently got acquired. So that was exciting news. Dualingo and chess.com both have an in-house experimentation approach. >> pros and cons to either obviously Dualingo is an experimentation machine and so it's been a huge accelerant to have our own thing specifically tailored to to be excellent at that. But no I I typically don't encourage companies to build experimentation in-house from day one. You know at a certain scale it can make sense and some of these companies right they were started 15 years ago when these tools weren't out.
57:21 So it was just something they had to do. >> Something that you mentioned to me at chess.com your goal is to run a thousand experiments a year. You said you were at 250. Talk about just that as a as a north star. >> Yeah. So part of having team members that are fanatical about chess is that the company can get pretty damn far just like building for themselves, building for the community and not actually being very experimentation and data oriented.
57:44 The problem with that is that you can have relatively lumpy growth, right? And so part of the the kind of excitement of me joining the company was to help smooth that out and bring in that experimentation mindset. So prior to 2023, the company practically didn't experiment at all. Last year they did about 50. This year they're on pace for about 250. And then next year we have that ambitious target of a thousand. Did I make it up? Yes, absolutely. I made it up. But but it's still a target and a thing for the teams to to think about.
58:16 And a thousand experiments by itself, like if you just did that, but you didn't learn, you didn't make an impact, and that's kind of a waste of time, right? The whole point of setting a goal is that you can have conversations about what would need to be true to actually hit that goal. And so that leads to insights like actually we need not just product management or or engineering to be running these experiments. we can experiment with life cycle marketing changing copy of push notifications and emails. We can experiment with app store screenshots and you know keywords and stuff like that. There we have all sorts of content marketing teams etc. Right?
58:54 We could have engineering enable no code for specific screens. Think about our home screen or our pricing screen where we might want to do a lot of just tests that are configurable without engineering support. we might want to just like track our progress and and look at it from time to time and make sure that we have the right, you know, observability around this. So anyway, that's the stuff that really matters as opposed to the, you know, hitting that goal itself. So don't tell the team, but I don't actually care that much if we actually hit a thousand. But I think if we get pretty close and we accomplish some of these things, we'll be in really good shape.
59:26 >> Okay, we'll make sure none of them watch this. I think chess.com is in this this is just a such a cool example of a culture shifting dramatically from zero experiments to sounds like two years later a thousand which is like three a day like you know that's you know it's there's many teams running experiments in parallel but that's a lot. What has helped you most shift that culture? Is it just the CEO being like, "This is the way we're going to go." What What have you learned about helping shift a culture from no, we're not doing experiments to a thousand experiments a year?
59:58 >> Yeah, I mean, definitely a lot of credit to the the CEO and co-founders like Eric and Danny. They're amazing. It's not their intuitive way of thinking about growing companies, but their mental flexibility and encouragement, right, to to evolve and add this as a as a tool for the company has been awesome. and they've been on the front lines preaching productled growth and experimentation just as much as I have. So, I'm glad that you brought that up because I think that is critically important for me joining a company to not be at odds with, you know, the the co-founders and the existing approach of the company. I think that's absolutely absolutely critical. I think the, you know, I started this podcast with the example of the game review and the positivity and how that was shared. I mean, I think those types of things are really what motivate people, right? They need to see this working in practice.
60:45 >> Wins >> you can. Yeah, you need wins. You got to celebrate them. People feel good about the learning. It's applied across the board. Like >> who's not going to be energized by that, I think. Right. So, you can't just set goals in a vacuum and, you know, create it from from top, right? People have to see it working and and when it works, like the metrics move and you learn faster and you ship faster and that that's a that's a great environment to be part of.
61:07 >> What was the first experiment you guys ran? Do you remember? >> I don't know. Before my time, actually. Okay. Okay. Got it. So they already going down this track before they brought you in. >> They had run they had run it they had run some. >> Okay. Sweet. Are there any other key lessons that you think people need to know to be successful running experiments at scale? >> The system matters just as much as any given experiment. Probably even more.
61:34 Right. I think starting with a growth model so you have an understanding of how your company grows in the first place and which channels you're going to leverage is critical. You need to make sure that you are instrumenting your product in and out otherwise you're going to run experiments and have wonky results. I won't name which company but I I was I was part of a company that had an in-house experimentation tool. About three months into the company, we're running like some experiments and we realized that user retention was actually configured backwards.
62:06 So all positive results were negative results. >> Oh jeez. >> So that was kind of embarrassing >> and that will never happen again. >> Undo all those experiments and just >> drive up retention. >> It's kind of weird like we're seeing people use the the features a lot more. Why is user retention going >> going going negative? so I have plenty of horror stories around that type of stuff but >> Oh my god. On the flip side of horror stories, you've shared a bunch of cool examples of experiment wins. Is there another that comes to mind? If one you're really proud of or that was really trajectory changing either at Duolingo or Grammarly or or chess >> the So I already shared one of chess.com and one of Grammarly. I mean I could talk a bit about about Dualingo as well.
62:45 >> Yeah. >> >> Dualingo and you had Jackson on the podcast, right? Who you talking about this streak? >> Yes. I also don't want to steal his thunder because I was going to think about that. But the amount of learning through commitment and putting streaks on a calendar and just getting people started right as opposed to achieving some large milestone. that was huge. I I think we we did something interesting. We spun up a verality team and verality is this like really amorphous thing to me. I think it's really hard to generate verality in your product. But Dualingo is a product that is shared quite a bit. And so we invested actually in some time to essentially add screenshot tracking for like a brief period of time in the app just so we could find out the hot spots of where users were doing screenshots.
63:34 And you see this in other apps too. It's not necessarily like you know some some horrible thing. But we we did this for some period of time and we're able to basically articulate and say okay you know streak milestones was an obvious one. Really funny challenges that you get in the Dualingo experience is also super highly shared. advancing in the top three of a leaderboard is not a thing. Anyway, so you can find these different moments where that's the case and then we staffed those moments with illustrators and animators and created these really delightful experiences around them. And I that worked amazingly well. So as opposed to going against I guess human intuition and trying to get them to share stuff that they otherwise wouldn't on the margins want to share like lean into it more actually like grab the moments where users are already organically screenshotting and make those much much much better and you can kind of 5x or 10x and and drive a lot of growth that way too. So that's not so much an experiment that's more a core product thing but you know it just resonated with me that that was interesting. Well, it connects to your explore and exploit methodology. Just find where explore where things are happening and then try to exploit in a nice positive way.
64:41 >> You got it. >> Speaking of that, you mentioned this with Duolingo is just very good at habit formation and motivation behavior. Feels like chess is good at this too. >> You've worked at both these companies. What have you learned about how to motivate people, how to create habits? again like Dualingo would not have started without this insight from day one, right? They they aim to to focus on motivation and build a lot of these like tactics. Jorge actually had this model of like gamification patterns having essentially three pillars to it.
65:14 You have the core loop, you have the metagame, and then you have the profile. And so we actually thought about it that way too where you know your core loop is is your lesson that you go through. You do a lesson, you get some rewards, you extend your streak, and then the next day you get a push notification. It's kind of the core loop of the product. And making that really tight is is super important because people need a habit to stick to. Then you need a metag game, which for Duolingo is kind of like the path, but it's also the leaderboard, achievements, kind of long-term things that you're going to strive to such that you have like long-term, I guess, motivation to continue doing the thing. And then the profile is also critical because you build up a profile over time. It's a reflection of your investment inside the product experience. And so when you nail those three things, you can end up with a long-term learning journey that can be quite successful. And then to flip over to the chess.com side, like what we see is that over 75% of our new users, they classify themselves as like, I'm completely new to chess or I'm a beginner. And unfortunately, if you're new to chess and you're a beginner, you're not going to have that fun of a time playing live games. We see this in the data. It's like less than a third of those users actually win their first game. And when you lose a game, user retention is 10% worse than when you win a game.
66:29 >> That's not so bad. But at scale, that's bad. >> Yeah. And and it could be worse. That's true. But and so typically what like a lot of mobile games will do is they'll just create like a super simplified version of the game. It's harder for us to do at chess. And so without changing the rules of that, right, I think that that I don't know, it's just very eye opening to me that when you're trying to learn something, whether that be language learning or or chess or whatever, usually those first steps are fraught with, you know, a lot of self-doubt and reinforcement that you're not good at the thing. And so it's it pays to be very intentional to craft experiences that, you know, guide the user around that. Well, I can't help but ask, is there anything that helped that along?
67:12 >> Yeah. So, like something we're experimenting right now is just like purely if you say that you're new to chess, we're going to craft a more delightful learn how to play experience as opposed to dropping into a live game. That's an example. Another is like hiding your ratings for the first five times such that you're not seeing your rating kind of plummet. there's a lot of tips and tricks you can do. >> I'm just imagining a little guide that's like here's how you winch.
67:32 >> Yeah. Or play play against a coach, play against a friend, play against a bot. There's there's a bunch of different avenues you can take. Yeah. What I'd love is play against someone real and then here's like tr here's where you should move. Just like here here's we're going to help you win >> like a hint in real time. >> Yeah. Yeah. Yeah. >> Well, I don't I don't want to be playing you then. >> Okay. Let me ask you a couple more questions. One is just zooming out a little bit. What's what's the most counterintuitive lesson you've learned about building products or building teams across the many companies you've worked at?
68:03 >> Yeah, I've talked a lot about products, so maybe I'll flip to the team side for a bit. I think the standard way to hire and build a team is, you know, you fill out a JD, it's got a whole bunch of different characteristics that you're looking for. You typically will find, you know, a short list of companies that are kind of similar to yours and then you try to hire for that, right? I think that's kind of the the typical default path that that a lot of companies take.
68:27 And I was really struck by, you know, my experience working at, you know, some smaller startups or, you know, take Duelingo as an example where over and over and over like I saw some of the highest performers just being people that had very high agency, had that clock speed, had that energy. yes, they they cared about the mission, but they didn't necessarily need to have deep experience on that matter. And in fact, sometimes that experience could be a crutch in certain ways. Especially in this world where the grounds are shifting so fast with AI, a lot of your like learn habits actually need to be intentionally discarded. You know, you need to have a beginner's mind on this type of stuff. So, I think this is more true than ever. like looking for people that respond and move quickly and and think you know just just faster and move faster, right? I think speed the fastest speed of learning those types of companies are the ones that I want to bet on because I think those those will end up surviving and thriving.
69:25 >> So just to double click on this this idea of high agency is very trending these days of just like hire high agency people to unpack that a little bit you mentioned a few of these traits. So let's just help people see what you see. So, one is clock speed. Just they think fast, they move fast, they learn fast. What else what else do you look for that helps you see that they're high agency people? >> Yeah, I mean a lot of it actually happens outside of the interview process, interestingly. So, a lot of it is you know, the types of questions they asked. Have they actually tried your product and gone deep into it? A lot of it is the, you know, it's the references. It's the like communication that they have to even set up your interview. like it's the energy they bring into the conversation. You can actually pick up a lot of soft signals on some of these traits. yeah, over time you kind of pick up on some of these patterns. I don't know that I'm perfect at it, but I've I've learned to balance those things quite a bit more than I did in the past when I would just purely read from my questions in my rubric and not care about anything else.
70:27 >> Yeah, there's like a vibes component to it. This is also kind of support for the work trial way of interviewing versus just a talk interview where you have them actually work with you for a week or whatever. >> It's a great point. >> Okay. one other question I wanted to ask you. You've worked at a bunch of different sizes of companies from startup to Grammarly. I don't know if it's you call it a big company, bigger company. Duolingo. Dualingo. I don't know. How big is Duelingo? Like >> they're about a thousand people. Okay, cool.
70:52 >> Yeah. But I I worked at Google too to start my career. So >> Oh, right. Okay. What have you learned about just the size of company that makes you happy? What have you learned about just helping other people that you talk to decide what size of company is good for them? >> I I definitely believe that everyone has a company stage that they shine best at. I've personally gone through this journey of big tech to like tiny tiny tiny startup then landed in the middle which I consider like my own gold lock zone. I talked earlier about like what actually gives me personally a lot of energy is seeing across a company's efforts but also the company being small enough that I can get into the details I can work with the specific teams I can read experiment you know results I can look at the pixels and so I find that the balance of those two things tends to fit best with medium-sized companies but that's me right I think at big companies like a Google you're dealing with immense scale which which is interesting by itself. You learn a lot of best practices from your peers. They have all the kind of tools and functions that you would possibly want to go learn from, but they can tend to move slower and it's harder to kind of ship things and get them out the door, which you know eventually drove me nuts a little bit.
72:06 On the flip end of the spectrum, these tiny startups, they move incredibly fast, but I grew like all my gray hair from those tiny startups because no one knows about your company. And so you're recruiting people one by one. you're, you know, trying to get users one by one. So, yeah, you can you can learn fast and ship a lot of things, but if you're trying to make a big impact on the world, it can be be actually pretty grueling to do so at at really really really small startups. Now, some of them do hypers scale and make it out. And obviously I I'm not one to to trash that cuz that's the path that I tried for for quite a while. But for me like I really like the zone where I can contribute at scale but also execute at a pace that's more on like the daily and weekly scale, right? As opposed to monthly and quarterly.
72:50 >> And when you say medium, what size of company is that roughly? >> Yeah. So these companies that we've talked about in the podcast are about 500 to a,000 people. Typically these companies will have been around let's say 10 to 20 years. like they're durable, ideally profitable. they have a good leadership team, but there's still a lot of dimensions to go figure out. A lot of them are in in key inflection points. so they're certainly not stagnant, right? You need to find a place that's dynamic, too.
73:17 >> Interesting. 10 to 20 years old. I don't know. That's a that's a >> not many people would feel like that's where I want to be. >> I love that you found a number of companies like that that you enjoyed working at. Last question, and this is going to be taking us to a recurring segment on the podcast that I call failed corner. People hear all these stories of all these experiments on all these companies you worked at. They're all killing it up and to the right.
73:40 in reality, you've touched on this, a lot of things don't work out great. So, can you share a story when something went wrong when you failed and what that taught you? >> First of all, in the growth world, you're failing all the time. So, I'm not going to pick a specific growth story because those don't actually eat at my ego too much. But earlier in my career, I did a lot of core product work. I worked for this startup called Chariot.
74:03 I don't know if you ever lived in San Francisco, but >> yes, it was like the bus superh commuter shuttles, like 15 person shuttles. they would essentially drive from various neighborhoods into downtown San Francisco. It's kind of a commuting use case, a cross between >> like the the public bus system and and an Uber andyft. so I was there for some time. I led product there and you know the the core service was was really loved by its users like it was you know reliable and fast and you know affordable enough. But we got pretty interested in this idea that you know maybe we can improve utilization.
74:40 maybe we can make the service a little bit more innovative if we offer dynamic routes more similar to Uber andyft. like how could we like the drivers are driving these fixed routes but you know if they have spare time they can go out of their way go pick up somebody like at their house or something and like keep going. so we tried this we called the chariot directly interesting attempt but I learned a lot of lessons there because ultimately it didn't work out. One lesson is like this was kind of a solution searching for a problem. Like you never just purely want to chase a like, you know, wouldn't it be nice if we did this as opposed to you know this is our our user and this is the problem that we're solving. This is why it's going to delight them etc. That's kind of one. Second is you got to consider especially in these more like marketplace type businesses there's more than just one end user and we focus so much of our attention on the writer app without realizing oh yeah the drivers are carrying a lot of the brunt of this experience and our operations team is as well right and so when the d the drivers are confused or disgruntled that can lead to a a challenging overall experience for for the product right so that's definitely another And the third one is like we did a lot of actually PR prior to the service going out just to get the word out. and you know PR has has its time and place. but I think doing it before you have validation that customers definitely want the thing is quite risky. It can lead to a lot of sunk cost once you get it out because you're you're just you know you need to see it through. You want to see it succeed. So yeah this is a decade ago. Honestly, I had a great time at that company, but I still remember that vividly because it contained, you know, three or more kind of key lessons that carried forward as I have built many products since then.
76:28 >> Yeah. Feels like you went to the complete other end. Run experiments of everything before you tell anyone about it. >> That's right. >> Yeah. I remember the chariot bus showing up at the Airbnb office and people getting I'm like, "What the hell is what the hell is this?" >> That's right. >> Very cool. I didn't know you worked there. Albert, we've covered so much ground. Everything I was hoping we'd cover. Is there anything else that you wanted to cover? Anything else you want to leave listeners with before we get to your very exciting lightning round?
76:55 >> no. This is great. Like, hope it was useful for your listeners. I will say like over the last few days as I was prepping for this, like I I was honestly a little bit anxious about like, you know, do I have enough deep, you know, independent frameworks that I need to come up with? But just being authentic to my actual experience at these companies, you know, a lot of my lessons learned have been off of the backs of other people that have tried, you know, similar things and have succeeded or failed. And I think what's important is that you you have that like your mental sponge, right? You can try a bunch of different things. You can absorb them and then put them in practice right away. Discard the things that don't work, right? And evolve them for yourself and for the company's needs.
77:35 and so I I don't know. I think that was just a realization that I had as I was was thinking through this podcast. And I think that's partly why I haven't done too much public speaking. >> I know exactly what you mean. When I left Airbnb, I was just like and and that was the first time I ever took a break in my career of like like 30 years of just working straight in school. I was just like, what have I actually learned? I've never just sat down and thought about here's a thing I've learned. And that led me to writing this Medium post that did really well what I learned at Airbnb. And then that basically led to what I do now. So there's a lot of power and like I love that this is the excuse to make you think through what have I learned concretely that I can share.
78:17 >> That's right. Thank you for that. >> Yeah. Yeah. And I actually so at the beginning of this podcast before start recording I always like to ask guests what is your goal? What do you want to get out of this conversation? And you know usually it's like we're hiring. We want to make sure people know about our company or we want to get the users. and your answer was just I just want to give back things I've learned, which I love.
78:36 >> That's it. >> And you've done that. With that, we reached our very exciting lightning round. I've got five questions for you. Are you ready? >> I'm ready. >> What are two or three books that you've I yourself recommending most to other people? >> Yeah. The truth of it is like I have a not just the four-year-old, but I also have a one-year-old. So, most of the books that I'm reading these days are are kids books. trying to make them laugh and all that.
79:00 >> Wait, any favorite kids books? cuz I three or two year olds. Sorry. >> Well, you said that you started singing. There's a book called Snuggle Puppy >> that that has a song in it that just makes my daughter crack up. So, >> that is heartwarming for me. But no, like a book that I recommended recently at work is Oulvie on advertising. Do you know this book? >> I don't know the book. I've seen like tenants of marketing.
79:23 >> Yeah, it's interesting. So, it's 40 years old, but it's just packed with a bunch of different practical examples about copy and creative that that work in, you know, these are old school ads, right? But, you know, he took a very experimentationoriented approach to just try a lot of things. I think in the book, it makes a good reminder that what ultimately matters is to compel your users to some action. You know, for him is like buying a product, right? It's not about just creating clever ads or sexy, you know, creatives. It's to do things that, you know, compel that action. And I think that's very true for many of our product and, you know, life cycle teams. And so I shared that around as a as an interesting recommendation.
80:02 >> Is there a movie or TV show? Sorry, were you going to share another book? >> yeah, actually. So, >> oh, yes, please. >> My our co-founder at chess.com, his name is Danny Wrench, and he is quite well known in the the chess circles. he's releasing a memoir called Dark Squares and it is super fascinating. he grew up in an abusive cult and was a chess prodigy and so it is just this like unbelievable story and I'm about halfway through it. It's a reminder that sometimes the people that you work with you don't realize like how deep their pasts go. but this is something else and I think it should be out by the time this this podcast releases >> and it's called Dark Squares. Dark Squares, >> which is a reference to The Chessboard and also Imagine the Difficult Past.
80:52 >> Exactly. >> Wow. How cool. Okay. Is there are there movie or TV shows you really enjoyed that you you've recently watched? >> I mean, these days it's football season, so I'm consumed by all the hot takes of my favorite teams that I love and the teams I love to hate as well. So, u >> Who's your Who's your team? >> the 49ers. I have season tickets and I go all the time. We had a rough season last year so hope hoping to turn around.
81:19 >> Okay, very cool. Okay. Zerf product you've recently discovered that you really love. >> Yeah, so last 20 years of my life roughly. I've moved around a lot, but I've always been within walking distance of a coffee shop. It's just like a ritual that I go and get coffee and it starts my day right. Two years ago, I bought a house and for the first time ever in my life, I'm like not by a coffee shop and I was so depressed about this for a little while. So, my favorite product is is the Breville Bowl barista and it just starts my day off right. I like making horrible latte art with it. And I think it's just a reminder. I don't know like the products that most impact me I guess are the ones that I use all the time and it's a daily habit like my and the most caffeine. You got it.
82:08 >> Amazing. Do you have a favorite life motto that you find yourself using in work or in life? >> As I was thinking about my piano stories, I also remember that my mom used to have a quote that's just she just said like nothing is more important than your reputation. And she used to say this and I think the charitable understanding of this is that a lot of the small decisions that you make each day, how do you treat people, how do you show up, what's your character, etc., they can compound and they open doors for you in many surprising and amazing ways, right? Like a lot of these companies that have actually joined have come through relatively light connections and even just being on this podcast, right? I think I've I've seen a number of folks that I've worked with before be on this show and so I think you know doing the right thing building a good reputation they can carry you a long way and the flip side of that is you know reputations are fragile too right so if you do the wrong thing take a long time to repair that so I don't know it just stuck with me my entire life I thought that was a >> interesting life motto >> last question you work at chess.com how's your chess >> terrible compared to serious serious players pairs, but but quite good compared to the the casual ones. Yeah.
83:22 My my hero rating is about 1,800 >> for rapid games and about 1500 for blitz. Yeah. But I play many times every day. >> Blitz is like fast chess. >> Blitz is like faster chess kind of three minute games. Rapid is more like a 10-minute game, which is still pretty fast, but >> And you say you play multiple times a day. Is this Do they make time? Is this like I know >> Okay. Like at Patagonia, there's a famous book the founder wrote called Let My People Go Surfing. And yeah, the rule at Patagonia is you can go surfing if the waves are great. Is that how it works at chess.com?
83:53 >> Absolutely. >> Okay. >> This is always fun. So, we play all the time. And they even have chess coaches like on staff. So, >> staff just like you can book, say, >> you can book. So, I get bi-weekly lessons and it's helping me improve. >> Wow. Okay. This is going to drive a lot of hiring for you guys. saved it for the end. Albert, this was awesome. Thank you so much for doing this. Thanks so much for giving back and sharing all these stories. Two final questions.
84:16 Where can folks find you if they want to follow up on some of this stuff? And how can listeners be useful to you? >> Yeah, thanks for having me. This was great. you can find me on LinkedIn or Twitter. Not a super active poster, but I read it all the time. if there's something that I said today that resonates with you and, you know, you just want to get in touch, trade notes, feel free to reach out.
84:36 >> And can they play with you on like can they find you on chess.com to play? >> They can. >> Okay. do you want to share your username or you don't want that? >> I'm happy to. I just mentioned that I'm a 49ers fan, so my username is go niners. so wow. >> I'm sure I'll get a lot of game requests. >> Here we go. Here I go. 1,800. Okay, Albert, thank you so much for for being here.
84:56 >> Yeah. Thank you so much. >> Bye, everyone. >> Thank you so much for listening. If you found this valuable, you can subscribe to the show on Apple Podcasts, Spotify, or your favorite podcast app. Also, please consider giving us a rating or leaving a review as that really helps other listeners find the podcast. You can find all past episodes or learn more about the show at lennispodcast.com. See you in the next episode.